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Azuran Tales: Trials Download Under 1gb

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About This Game Azuran Tales: Trials offers a different take on platformer gameplay with a hardcore combat experience, punishing levels and brutal enemies to defeat. Don't expect any help as you explore all of its handcrafted levels full of lore, monsters, traps, and unique Bosses. This game is straightforward and hard to beat. Magrath's trickery won't be stopped with just one or two bodies clogging the gears of his traps, so you will be forced to learn and adapt or fail and die each and every time!Drukandra, the God of the Dead, Ruler of the Underworld, found your soul worthy for his quest. After granting you his blessing, you are sent to hunt down Magrath, an entity shrouded in mystery, who wields great power and wishes to claim the world of Azuran as his own. Only by finding the hidden pieces of the Amulet of Valur can you bring this foe down, but doing so won't be easy. Deadly traps and villainous enemies await you for Magrath knows you are coming, and he doesn't intend to make things easy for you! 15 handcrafted levels; Different environments - Dungeons, Caves, Cities, Underground and more; Choice-based character progression; Deadly mechanics; Awesome Boss fights; Nerve-shattering reaction speed usage; Battle Cleric class gameplay and storyline; On release: Battle Cleric class, gameplay and storylinePost release: More info soon guys! 7aa9394dea Title: Azuran Tales: TrialsGenre: Action, Adventure, Indie, RPGDeveloper:Tiny Trinket GamesPublisher:Tiny Trinket Games, PhangdRelease Date: 1 Jun, 2018 Azuran Tales: Trials Download Under 1gb azuran tales trials steam. azuran tales trials pc. azuran tales trials metacritic. azuran tales trials review. azuran tales trials game. azuran tales trials cheats. azuran tales trials (2018). azuran tales trials download. azuran tales trials trainer. azuran tales trials pc game. azuran tales trials pc gameplay. azuran tales trials. azuran tales trials gameplay Nice sidescrolllng dungeon crawler! I have got thru about 5 or 6 levels so far, and I may come to regret saying this, but I don't find it as hard as some of the other reviewers, and I am no Platforming Master. Many platformers, like Cuphead, Hallow Knight or SuperMeatboy are too hard for me. I would call Azuran Tales a Platformer-Lite, but the combat is challenging enough. Some of the bosses are very tough; one in particular is a Mage who kept throwing ranged spells. I tried to dodge them and then get in my whacks when I could, but the spells just kept stacking up. After probably 15 failures, I tried a new tactic and that was go toe to toe with him. He could still throw spells but not as many and after another 10 tries I beat him. That may sound like a lot of deaths but not that crazy for a Souls-like game. In this game there is a save point right before the bosses, who may wipe me out in less than a minute, but I can go right back at em in a few seconds.. + great mood and visuals+ interesting, detailed lore+ nice RPG elements+ the fragmentation of the campaign into trials+ skills add a decent amount of depth to the combat- iffy combat, takes a while to get used to- some monsters like the elementals are outright doinks, but that's more a consequence of the iffy combatOverall, I recommend it, it somehow feels old school to me while also looking very new and modern. Good job! If the combat could get a little better (or I learn how to play better), it would be freaking awesome! I want to at least auto-turn to the enemy when I'm in range and I attack (but maybe I've just become a filthy casual, oh no!). + great mood and visuals+ interesting, detailed lore+ nice RPG elements+ the fragmentation of the campaign into trials+ skills add a decent amount of depth to the combat- iffy combat, takes a while to get used to- some monsters like the elementals are outright doinks, but that's more a consequence of the iffy combatOverall, I recommend it, it somehow feels old school to me while also looking very new and modern. Good job! If the combat could get a little better (or I learn how to play better), it would be freaking awesome! I want to at least auto-turn to the enemy when I'm in range and I attack (but maybe I've just become a filthy casual, oh no!). Overall a very nice game, although i must say it provokes a lot of frustration sometimes because of the difficulty level, i would say is set to extreme, it has been a long time since i felt frustration and in the same time feel the urge to continue and press on, graphically very nice, a lot of imagination and effort has been put in this game, and there is a lot of room for improvements.The developer is also very responsive and open minded.I would also like to see it on the mobile platform, maybe the devs would consider this.Thank you and keep at it.. Nice sidescrolllng dungeon crawler! I have got thru about 5 or 6 levels so far, and I may come to regret saying this, but I don't find it as hard as some of the other reviewers, and I am no Platforming Master. Many platformers, like Cuphead, Hallow Knight or SuperMeatboy are too hard for me. I would call Azuran Tales a Platformer-Lite, but the combat is challenging enough. Some of the bosses are very tough; one in particular is a Mage who kept throwing ranged spells. I tried to dodge them and then get in my whacks when I could, but the spells just kept stacking up. After probably 15 failures, I tried a new tactic and that was go toe to toe with him. He could still throw spells but not as many and after another 10 tries I beat him. That may sound like a lot of deaths but not that crazy for a Souls-like game. In this game there is a save point right before the bosses, who may wipe me out in less than a minute, but I can go right back at em in a few seconds. We have a date on the 1st of June: Hello everyone,Our project is now complete. We had to delay the release date(initially was on 29th) because of the Steam Review that took a bit longer than expected.This extra time gave us the opportunity to adjust minor issues in the game.Stay tuned and get ready to rumble starting with 1st of June.We want to thank everyone for their support and we really hope you will enjoy our game.Have an awesome day,Tiny Trinket Games Team. Hot- Patch for a crash has been applied.: Hello guys,After getting a few reports about the game crashing when starting one of the levels, we are ready with a hot-fix.Please download the update and enjoy the game and also let us know if you encounter any other issues.Thank you for your support! and Happy New Year!TTG Team. We've heard you: Hello everyone,Crazy days! Some of you requested a better controller support (we currently have limited controller support). We are here to tell you that we are working on it. It will require a bit of a change in code but we are on it.For those who did not buy the game because of this, rest assured it will be available as soon as possible (and hopefully bug-free).Stay tuned guys and thank you for your support!Have a cool day,TTG Team. Almost there: Our dear friends,We have been working hard for the past month in order to release - Azuran Tales: Trials.We are happy to announce that we are close to finishing the internal testing. Also a big “thank you” to everyone for their interest in our game, we will strive not to disappoint. It’s been a crazy ride and we are really happy about the state of things.This message is just to tell you guys, our friends, our community, that we are here, we are working and we are enjoying every minute of it. Keep an eye on us and spread the word. If you have any questions or comments, please let us know on the community forum.We wish you all the very best.Azuran Tales: Trials Team. Patch LIVE for Steam Winter Sale: Hello everyone, we have a new patch today.Patch Notes:"We fixed some bugs and we created other bugs to be fixed later"Known issue - animations, our bane, are still sometimes a bit weird - we are working on it but we need to rewrite part of the animator and will take a bit.Known issue - the sound volume for ambient SFX and music are not the same - the file themselves have different sound levels - we are still investigating a fixAchievements - removed two achievements because after a lot of debate we came to the conclusion that they were not fun, like, no. <Orc Slayer, Was that a boss? - removed>Fixes:- Fixed an issue that prevented the user to change resolutions- When not using a controller or mouse+keyboard - the switch between them should create a lot let issues- We've also fixed some Achievements that were not triggering- Removed some black text labels that were appearing in the settings screen for toggles- Fixed some animations for monsters - they should get stuck a lot less now and create fewer issues- Navigating inside the Skill Book and Lore Pages should not stuck the character in "pause" mode anymore- Pressing ESC from the keyboard should correctly pause the game and let the user navigate itMerry Christmas and a Happy New Year everyone!Best regards,TTG Team. New Patch is LIVE: Hello everyone,We have updated the game once again with some tweaks and adjustment and of course some bug fixes.- tweaked the main character animations a bit more- we fixed a hole in the level that could make the character fall to his death- fixed a bug for the Bloodspill - if he died when drain life was active, that drain life would have killed the main character- fixed a bug for Eldamara and Shellizye - they should not freeze anymore (or not that often anyway) - other minor tweaks such as - the key indicator for some games was not very visibleAs always, please let us know if you guys encounter other issues, we will get on them with vengeance.We wish you all a cool week.Cheers,TTG Team. Controller Support is HERE - Patch Day!: Hello everyone,As promised a few weeks ago we wanted to make an update for improved controller support. Today is the day.Because we are unable to enter Summer Sale we figured it is a good time to give you guys something in return, thus we have made the update available today with the controller support.Please send us all the issues you encounter on the community forums and we will try to fix them as soon as possible.Patch Notes:- We have implemented full controller support. We now advise you play the game with a controller.- You can now move-attack, jump-attack- We removed the fall damage because everything else in the game can kill you in the blink of an eye- Whenever Conviction decays outside of combat, you now heal for a portion of unused Conviction- We have fixed a few issues with some achievements that nobody was able to get- Various mob health/damage tweaks- Increased player starting health- Redesigned the Abbey - tutorial area- Decreased stamina cost for roll/blocking- Various beautification improvements (eg weapon trails)- Better tooltips for interactable items- Some sound issues have been fixed- Fixed some patrolling issues on some mobsThank you for your support!Enjoy the game and have a great day!TTG Team. It's ALIVE it's ALIVE!: Yay! Azuran Tales: Trials is now LIVE on #Steam! Hardcore combat experience, punishing levels and brutal enemies - what’s not to die for?Thanks for all the support these passing months, check out the launch trailer and give us some feedback!We wish you a super duper day!TTG Team

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